Kahoot! is a free game-based learning platform that makes it fun to learn any subject, in any language, on any device, for all ages.
Using a simple and speedy ‘drag n drop’ creation tool, educators create and manage ‘Kahoots’ in the form of quizzes, surveys or polls related to the topics they’re teaching; either asking quick questions ‘on the go’ to get feedback or opinion, or more in depth questions for formative assessment. Content can be shared with learners, colleagues or fellow educators globally. Questions, along with answer choices, are projected onto a classroom screen while students submit responses using a personal (likely mobile) device. Playing a game of Kahoot! doesn’t involve an account, just a game PIN from the main screen and a name. However, making quizzes (termed “kahoots”) does involve entering user information
In real-time and with gaming elements to increase engagement and motivation, learners answer questions through their personal devices. Educators get an overview of the current knowledge levels of everyone in the room, and can adapt their teaching accordingly. Either collaboratively or individually, and motivated to gain a deeper knowledge of specific topics, learners are challenged to create their own Kahoots in the form of quizzes. Through their personal device, learners think up and answer their own questions through thorough research and the collation and/or creation of imagery and video. Their learning is reinforced by thinking up potential wrong answers to questions, as well as the correct ones. Learners share their new found knowledge by playing their Kahoot back to other learners. Educators assess the quality of questions they are asking, whilst the other learners answer the questions through the powerful classroom engagement tool.